AI Insights · Timothy · April 2022
Top 5 Simulator Games in Romania Q1 2022: Performance Insights
Discover the performance trends of the top 5 simulator games in Romania during Q1 2022, based on weekly downloads, revenue, and active users.
In Q1 2022, the top 5 simulator games in Romania showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Farming Simulator 20 from GIANTS Software GmbH saw its weekly revenue peak at around $819 at the end of December 2021, followed by a decline, stabilizing approximately between $322 and $609 throughout Q1. Weekly downloads started at 135 but dropped to a low of 30, before slightly recovering to 53 by the end of March. Active users showed a gradual decline from 552 at the end of December to 280 by the end of Q1.
The Wolf: Online RPG Simulator by Swift Apps sp. z o.o. sp. kom. experienced fluctuations in weekly revenue, starting with $239 and peaking at $690 in late January, then varying between $164 and $530. Weekly downloads began at 2.1K and saw a general downward trend, ending at 1.3K. Active users initially were 8.2K, reached a high of 8.6K in late February, and then decreased to 5.8K by the end of March.
WildCraft: Wild Sim Online from Turbo Rocket Games had a consistent weekly revenue around the $226 to $492 range. Downloads started strong at 3.7K, peaked at 4.4K in late January, and decreased to 2.2K by the end of March. Active users remained relatively stable, beginning at 11.3K and ending at 9.2K, with a peak of 12.4K in late January.
Horse Riding Tales: Wild World by AppForge Inc. showed variability in weekly revenue, starting at $122, peaking at $317 in mid-March, and settling around $183 by the end of Q1. Downloads fluctuated between 359 and 705, with no significant upward or downward trend. Active users remained fairly stable, starting at 3.5K and ending at 2.6K.
Bid Wars 2 – Pawn Shop Tycoon by By Aliens L.L.C - F.Z saw its weekly revenue consistently around $105 to $254, with no significant spikes. Downloads started at 2.4K, dropped to 373 in late February, and saw a notable increase to 1.5K at the end of March. Active users started at 8.1K, fell to 2.1K by mid-March, and experienced a rebound to 4.5K by the end of Q1.
These insights reveal the dynamic nature of the mobile gaming market in Romania. For more detailed analytics and insights, visit Sensor Tower.